Age: 25
Current Studio: Sharkmob (London)
Location: South England
Freelance: Unavailable
Social Media:
I am a driven individual wanting to improve the quality of AAA/AA Games by creating Build Pipelines and Tools alongside using the power of Automation to help make the creative process easier for teams.
I specialise in Unreal Engine Build Pipelines and processes, with a key focus on C# and a working knowledge of C++ and Python, including a drive to adapt to any situation to help the project.
I've shipped four games in my career and worked on multiple upcoming releases in Software Engineering. In my spare time I make DJ Mixes and Live Music Events.
Since leaving UTC, my Education hasn't stopped. At first I joined a Traineeship Program at Microsoft, shortly followed by an Apprenticeship in QA at TDB Fusion. Since then, I've continued to participate in courses and self teach a variety of different technical topics
After leaving Secondary School, I joined UTC Reading. A college partnered with Microsoft. Taking part in a Software Development Course.
I went to a Secondary School in Berkshire, at which I gained GCSE Qualifications, totalling 7 A* - D GCSE's.
I have contributed to the open source Gitlab Project since 2018, both the website and the core application. All of my personal projects are hosted on Gitlab. This website uses the Deployment solution. In 2019, this resulted in being invited by Gitlab to attend the Gitlab Commit Event in London.
Cities Skylines II
Cyberpunk 2077: Phantom Liberty
Starfield
Mastering DevOps - Udemy
C++ Game Programming 1 + 2 - Linkedin
7 GCSE's A* - D Grade
Working towards other qualifications such as C# & Networking