I joined Sharkmob's London studio in 2022, as the first Build Engineer and one of the first 60 in London. The Malmo studio released Vampire: The Masquerade - Bloodhunt in 2022. Currently Sharkmob is also "Giving life to two new universes".
Associate Software Engineer
Splash Damage (Tencent)
November 2020 to July 2022
After working in Games QA for almost 4 years, I moved into a code role within the Splash Damage Build Team. Initially with a primary focus on Automation Testing, before switching focus onto Tools/Builds while continuing support work on Automation. Splash are well known for games such as Dirty Bomb, Halo MCC & Gears Tactics.
May 2019 until November 2020
After leaving Criterion Games, i joined the team at Rocksteady. Well known for working on games such as the Batman Arkham Series. I was the QA Core Engine Feature Tester & assisted with Automation.
Criterion Games (Electronic Arts)
March 2017 until May 2019
My first professional role within the games industry, was at Criterion Games. Working as a Quality Analyst. Criterion are well known for franchises like Burnout and Need for Speed. I was a Feature Tester across all projects in a variety of different areas ranging from UI to Game Modes.
DevOps, Tools & Automation
I am passionate about DevOps, Automation & Tools. Since my early days in Software QA this has been a key point of interest, and something that I want to focus on.
I am self taught and excited about code. I started by making tweaks to website designs and working on plugins. In recent years I have expanded to C++, C# and other languages.
I am up to date on the latest tech in the gaming space.
I have almost 5 years of experience within Quality based roles. Comprising of a year within Software, with the rest within games.
Before joining the games industry, I created both written and video content, across Tech and Games for my own media network.
I built and managed a small team within my media network, so have had some exposure to leadership.