Build Engineer at TBA (July 2022).
After working in Games QA for almost 4 years, Eddie moved into a code role within the Splash Damage Build Team. Initially with a primary focus on Automation Testing, before switching focus onto Tools/Builds while continuing support work on Automation . Splash are well known for games such as Dirty Bomb, Halo MCC & Gears Tactics.
After leaving Criterion Games, Eddie joined the team at Rocksteady. Well known for working on games such as Batman Arkham. Eddie was a QA Engine Feature Tester & assisted with Automation.
Eddie's first professional role within the games industry, was at Criterion Games. Working as a Quality Analyst. Criterion are well known for franchises like Burnout and Need for Speed. Eddie was a Feature Tester across all projects in a variety of different areas ranging from UI to Game Modes.
Eddie is passionate about DevOps, Automation & Tools. Since his early days in Software QA this has been a key point of interest, and something that he wants to focus on more.
Eddie is self taught and excited about code. He started by making tweaks to his website designs and working on plugins. In recent years has expanded to C++, C# and other languages.
Eddie is usually up to date on the latest tech in the gaming space and is willing to learn, as well as teach others.
Eddie has almost 5 years of experience within Quality based roles. A year within Software, with the rest in games.
Before joining the games industry, Eddie created both written and video content, across Tech and Games for his own media network.
Eddie built and managed a small team within his media network, so has had some exposure to leadership.